GM-less RPGs
So while my writing itch apparently gets scratched by the shorts that I've been writing for Lundy, I'm going to begin writing every weekday for a few minutes and then see if I can get more time in elsewhere, 'cause more is more.
Now I hadn't seen anything new in RPGs for a long time, a very long time if you discount Control: The Game of Absolute Corruption, but I recently learned about a new sub-category of RPGs that ... get this, don't require a GM. Check out this thread for more.
I've since acquired a copy of Mythic (Thanks for the Bday present, Lundy!) and I'm finding it pretty interesting. You've got real collaborative storytelling going on. The basic idea is the players agree on a setting and some basic premises and the Mythic framework leads them to situations via a series of yes-no questions and die rolls. I haven't finished the book yet let along playtested it but I'm excited by the possibilities.
Now I hadn't seen anything new in RPGs for a long time, a very long time if you discount Control: The Game of Absolute Corruption, but I recently learned about a new sub-category of RPGs that ... get this, don't require a GM. Check out this thread for more.
I've since acquired a copy of Mythic (Thanks for the Bday present, Lundy!) and I'm finding it pretty interesting. You've got real collaborative storytelling going on. The basic idea is the players agree on a setting and some basic premises and the Mythic framework leads them to situations via a series of yes-no questions and die rolls. I haven't finished the book yet let along playtested it but I'm excited by the possibilities.